﻿namespace Adventure.Server.Library
{
    /// <summary>
    /// Reasons for a HeartBeat to be used inside the HeartBeatMask
    /// </summary>
    public static class HeartBeatReasons
    {
        /// <summary>
        /// No reason for a Heart Beat.
        /// </summary>
        public const int None = 0x00;

        /// <summary>
        /// It is a steady HeartBeat required.
        /// </summary>
        public const int HeartBeat = 0x01;

        /// <summary>
        /// HeartBeat required for reset.
        /// </summary>
        public const int Reset = 0x02;

    }
}
